Enter the Region
Select your character, review your starting loadout, and begin the run.
A world fractured by imbalance
Battle through corrupted regions, attune different forms of magic, and attempt to mend the Weave before the world fractures further.
The world of Thaeryn
Thaeryn was shaped by various forms of magic held in balance. That balance has collapsed, corruption spreads through every region and twists everything it touches.
Each successful run brings you closer to restoring the world—but strength alone cannot mend the damage. You must understand what caused the imbalance and choose the right magic to restore it.
Choose wisely, and the region begins to heal. Choose poorly, and the Weave distorts again—making the next attempt more dangerous, more unpredictable, and potentially more rewarding.
The shape of a journey
A complete region is built around three combat zones, two major encounters, a final confrontation, and one decision that can reshape the world.
Select your character, review your starting loadout, and begin the run.
Fight through the opening stretch, gather rewards, and begin shaping your build.
Face the region’s first mechanic-driven challenge and learn how the corruption behaves.
Push deeper as enemies, hazards, and build choices begin to escalate.
Overcome a larger test of execution, observation, and understanding.
Complete the final combat zone and prepare for the region’s greatest threat.
Defeat the region boss and earn the opportunity to restore what was broken.
Choose the character aligned with the region—or deepen the distortion through failure.
Fast, expressive combat
Every hero enters the fight with melee and ranged attacks, movement tools, and a distinct magical identity. Your run evolves through the magic and relic paths you discover along the way.
Shift between close combat and ranged pressure as the arena changes around you.
Attack with precision to build streaks, improve performance, and chase higher scores.
Core Magic and Relic Paths create new combinations, strengths, and combat identities.
Five forces. One broken balance.
Each form of magic carries its own philosophy, combat identity, and relationship to the fractured world.
Light Magic
Destruction, collapse, and the power to break corrupted structures apart.
Dark Magic
Illusion, misdirection, displacement, and attacks that make certainty unreliable.
Dark Magic
Force, impact, shockwaves, and overwhelming momentum unleashed in an instant.
Light Magic
Time, ice, negation, and the power to halt what should never have moved.
Dark Magic
Decay, cleansing, severance, and the destruction required to begin again.
Learn what the region is asking
The greatest threats in The Rend are not solved by damage alone.
Major Encounter
Ancient weapons will help you survive the beast’s assault.
View encounter guide
Region Boss
Find a way to break Maeroth's frenzied control over the Corruption Anchors.
View encounter guideEncounter guides contain optional spoilers and playtest verification details.
The decision after victory
Reaching the end only earns the opportunity. Choose the magic that will heal the region—or risk deepening the wound.
The Weave accepts your choice. Balance returns, and the region begins to mend.
The Weave recoils. The Rend ruptures further, adding another distortion.
Each failure twists the region further—but greater distortion may also reveal greater rewards.
Help shape the game
The Rend is being built in public and improved through real player runs. Your performance, feedback, and bug reports help refine combat, progression, encounter clarity, balance, and the structure of the world.
Windows may display a security warning because this is an independent, unsigned playtest launcher. Only download the build from this official website.
Built in the open
Follow the real development process—from Unreal Engine systems and combat design to boss mechanics, animation, visual effects, and the decisions that shape each playtest.